So today I did a couple of thumbnails for the story. With this process the layout and shot calls tend to be different in the final pages, but as rough as it is it helps me to set a pace.
Usually when I'm given a prompt and a set number of pages I tend to cram panels, but this story is very slow and uses the eastern storytelling approach where it shows, moments and parts of the surrounding. For instance a close up of dew on blades of grass is just as important of a story telling element as the characters that will run past it. While the latter is the obvious indicator of the action and progression of the story, stopping to show the moment before they past, slows down time and also can inform the reader of the temperature and time of day.
At the very beginning my roughs look like this and tomorrow they will tighten up, before I drop them into manga studio to work out perspective.
JORDAN MATHIS SAID....
That's what she S.A.I.D Sequential Art + Industrial Design
Friday, December 13, 2013
Thursday, December 12, 2013
25 Days of Christmas Drawing Challenge- Day 12: Music Video Inspired Comic
So Looking st my portfolio I want to incorporate more short stories (No more than 10 comic pages each) and storyboards since most jobs I'm applying for require storyboarding skills.
This was a concept I had some time ago but never got around to, but essentiallyI would take one of my favorite videos and narrate a comic that fits the mood of the video and music.
My song of choice is Spice by Perfume.
This was a concept I had some time ago but never got around to, but essentiallyI would take one of my favorite videos and narrate a comic that fits the mood of the video and music.
My song of choice is Spice by Perfume.
Wednesday, December 11, 2013
25 Days of Christmas Drawing Challenge: Day 11- Behance Update Part 3
Yesterday I posted the John Deere Project's Title and Research Page. Today I finished the layout for the Ideation and Final Product Page.
Tuesday, December 10, 2013
25 Days of Christmas Drawing Challenge: Day 10- Behance Update Part 2
So I'm really in that, self-promoting mood, which means updating my online portfolio this week. Redoing my resume, CV, and business card as well. Today I'm updating another project from my studio class in spring. For this we had to research a Fortune 500 / luxury brand company and design a barbecue grill and tool set for their user, while incorporating the brand language.
Monday, December 9, 2013
25 Days of Christmas Drawing Challenge: Day 9- Behance Update
So today I updated a project on my Behance profile. I has a request last spring to post some of my Industrial Design work. This project was a pair of salt and pepper grinders I designed last spring, using inspiration from designer Naoto Fukasawa.
BEFORE: Just very sad photographs of the product. Nothing indicating the design process. Ending with a collage of sketches.
BEFORE: Just very sad photographs of the product. Nothing indicating the design process. Ending with a collage of sketches.
NOW: Presentation is everything. Industrial Design requires Graphic Design.
Sunday, December 8, 2013
25 Days of Christmas Drawing Challenge: Day 8- COCOBO Pages
Hello. So today I've decided to post 8 pages from a new series I'm starting called CocoBo. This was a part of my senior project at SCAD, so todays challenge was to go an make corrections to the 8th page based off my last critique.
COCOBO Page 1 |
COCOBO Page 2 |
COCOBO Page 3 |
COCOBO Page 4 |
COCOBO Page 5 |
COCOBO Page 6 |
COCBO Page 7 |
COCOBO Page 8 |
Saturday, December 7, 2013
25 Days of Christmas Drawing Challenge: Day 7: ......
Sooooo I've come to the realization that this challenge is overwhelming, especially with the part of increasing the workload with each passing day.
Wondering if I should keep everything as sketches or allow things to develop in stages.
Today I pulled fan-art, then try-a-style (which is too soon to repeat) and then "music video inspired animatic". Already behind with some challenges I decided to concentrate catching up, taking product shots of a salt and pepper grinder I made some time ago, and figuring out something quick to do for day 7. I thought "Hey! Seven Deadly Sins character design". This is coming from someone who enjoys just spending a day on silhouettes. By the time 10:30 rolls I'm hating the designs especially since I forgoed prelim sketching.
To be honest I'm not sure how fast I should be as an artist. Am I really slow? How long should it really be taking me to do these things?
Wondering if I should keep everything as sketches or allow things to develop in stages.
Today I pulled fan-art, then try-a-style (which is too soon to repeat) and then "music video inspired animatic". Already behind with some challenges I decided to concentrate catching up, taking product shots of a salt and pepper grinder I made some time ago, and figuring out something quick to do for day 7. I thought "Hey! Seven Deadly Sins character design". This is coming from someone who enjoys just spending a day on silhouettes. By the time 10:30 rolls I'm hating the designs especially since I forgoed prelim sketching.
To be honest I'm not sure how fast I should be as an artist. Am I really slow? How long should it really be taking me to do these things?
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