Saturday, March 23, 2013

Inked Covers for Vis 2

So for this assignment we had to draw two covers for our story. Then after critique each person would be handed someone else's cover, so you would have to ink one of your own and then a peer's.

One cover needed to be representational, meaning it shows a scene that occurs in the story.
The other was to be designed/graphic, which in most cases uses symbols to let the read know what the story is about. The goal is to engage readers and inform them about the story.

So below are my tightroughs

Representational cover of character Leon, holding the magic book, looking over his shoulder in hopes no one will catch him reading it later (In the story this doesn't actually happen, but we have the character in the scene with the book and environment so it's representational.

Design cover: So we have the characters in the book, with one reading a book. Book-ception?

Here are the final pencils for inking. Statues look scarier, no?



And here are the inked covers
This is the cover for Hell's Gallery.


Final Pages Set 3 for Vis2

So this was my final set with balloons for this class. In comparison to set 1 you an see vast improvement. This goes to show making us do the same 4 pages over and over again helped. (keep in mind between final pages was a tight rough stage with other changes, so I drew this story 10 times, this being the 9th)





Overall while set 2 probably had more black, im happy with areas in this set that show more shaping to the black on forms. (page 1 panels 2-5, and page 3 panels 5-7).

And I finally figured out an epic composition for the last panel!




Final Pages Set 2 for Vis 2

Here is the second set of my script. Spot the differences?

You should because there are tons of changes!






Major changes to character designs, so the class was able to tell them apart. The interior for all four rooms changes completely to fit the cultural area. Pushing black placement a bit more, but still not solid. 

Just a side note, surface texture adds a lot to the depth of field and prevents characters from "floating" as you might find in areas here.

Final Pages Set 1 for Vis 2

So these are the final pages of my first set for Vis two.




Overall my environment, character design and anatomy, and creature design needed a lot of work, but the class could understand the story. Page three is currently the best use of story telling. Also in case you could or could not tell, my male characters don't quite look like men. 

(I don't quite understand male anatomy as well as female. For me women are easier to draw because they have softer features and their curves help me understand how their bodies stack up and move. The male transition from abs to hips to legs confuse me because I'm not sure which should be narrower than the others most of the time. More male life drawing sessions for me!)

Thumbnails for Vis2

So our first assignment after submitting our scripts was to do three sets of thumbnails of four consecutive pages from our script. (My pages were 2-5, but the story actually works as one whole piece)




Thumb nailing is very crucial (unless you are a proven genius) for figuring our your pages before you dive right in. It's basically getting your visual thoughts out. I enjoy thumb nailing conversations and ideas when I cross over into the Industrial design world. And I also thumbnail artworks I have a hard time remembering or describing when I take lecture notes. (Very rare that I have to do that because I have the memory of sponge) Essentially all my notes from drawing classes like vis 2 are thumb nails of what the professor draws for us.

At this point, we have to keep all the panel information the same, and cannot add or remove panels. From this point the tight roughs sets can only and must change panel layout, size, and shot choice. So if character 2 is kicking a book in page 2 panel 4 on the first set, it must be the same in the 2-4 sets.

The next posts will be my final page versions that we did only for set 1-3, with balloon placement and I will do an overview of what my class said in critique.

Visual Storytelling 2

So I just finished my last winter quarter at SCAD and this monday I will be starting spring classes.

This past quarter I took the following classes:
Human Factors for Industrial Design
Myth, Bible and Symbol in Art  (my last Art History elective, yes!)
Visual Storytelling 2 for Sequential


I took the pre-req class (Vis 1) with Professor Tom Lyle, whose blog I will link here. He is currently working on a project involving Batman, but that's all I know.
http://tomlyle.blogspot.com/
In this class we mainly worked on perspective, direction, and flow of the the story. Did panel A transition well to panel C, with what we drew for panel B kind of deal. We experimented with area, angles, and composition, but we focused on clarity of action.

In Vis2, Tom was my professor again, and this time we kept all those things in mind but really had to push ourselves with manipulating our audience with mood, lighting, black placement, camera angle, panel area, panel composition, shot composition....

In order ensure we'd experiment with different option we had to draw 4 consecutive pages of our own 4-12 page script 4 times over the course of this class. In addition we drew and inked cover pages, did an artist research book, required sketch book and blog post we're we given a list of blogs/websites to view and post in a discussion board.

So the next few post will cover each assignment given, but I will leave this fun script description.
"Ancient library. Don't open the books..."